﻿capital = 622

oob = "PRC_1936"

# Starting tech
set_technology = {
	#infantry
	infantry_weapons = 1
	infantry_weapons1 = 1
	infantry_weapons2 = 1
	improved_infantry_weapons = 1
	improved_infantry_weapons_2 = 1
	infantry_at2 = 1
	infantry_at = 1
	advanced_infantry_weapons = 1
	advanced_infantry_weapons2 = 1
	paratroopers = 1
	paratroopers2 = 1
	paratroopers3 = 1
	marines = 1
	marines2 = 1
	marines3 = 1
	tech_mountaineers = 1
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
	night_vision = 1
	night_vision2 = 1
	support_weapons = 1
	support_weapons2 = 1
	support_weapons3 = 1
	support_weapons4 = 1
	motorised_infantry = 1
	motorized_rocket_unit = 1
	mechanised_infantry = 1
	mechanised_infantry2 = 1
	mechanised_infantry3 = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1

	#air_doctrine
	air_superiority = 1
	infrastructure_destruction = 1
	home_defence = 1
	naval_strike_tactics = 1
	fighter_sweeps = 1
	dogfighting_experience = 1
	multialtitude_flying = 1
	logistical_bombing = 1
	night_bombing = 1
	day_bombing = 1
	massed_bomber_formations = 1
	air_offense = 1
	flying_fortress = 1
	offensive_formations = 1
	mass_destruction = 1
	formation_flying = 1
	dive_bombing = 1
	direct_ground_support = 1
	formation_fighting = 1
	fighter_ace_initiative = 1
	hunt_and_destroy = 1
	combat_unit_destruction = 1
	battlefield_support = 1
	keypoint_bombing = 1
	ground_support_integration = 1
	naval_strike_torpedo_tactics = 1
	strategic_destruction = 1
	forward_interception = 1
	force_rotation = 1
	fighter_baiting = 1
	low_echelon_support = 1
	dispersed_fighting = 1
	operational_destruction = 1
	fighter_veteran_initiative = 1
	naval_strike_torpedo_tactics_oi = 1
	cas_veteran_initiative = 1
	carousel_bombing = 1
	infiltration_bombing = 1
	air_skirmish = 1
	high_level_bombing = 1

	#air_techs
	early_fighter = 1
	cv_early_fighter = 1
	fighter1 = 1
	cv_fighter1 = 1
	fighter2 = 1
	cv_fighter2 = 1
	fighter3 = 1
	cv_fighter3 = 1
	jet_fighter1 = 1
	jet_fighter2 = 1
	CAS1 = 1
	cv_CAS1 = 1
	CAS2 = 1
	cv_CAS2 = 1
	CAS3 = 1
	cv_CAS3 = 1
	naval_bomber1 = 1
	cv_naval_bomber1 = 1
	naval_bomber2 = 1
	cv_naval_bomber2 = 1
	naval_bomber3 = 1
	cv_naval_bomber3 = 1
	early_bomber = 1
	heavy_fighter1 = 1
	heavy_fighter2 = 1
	heavy_fighter3 = 1
	tactical_bomber1 = 1
	tactical_bomber2 = 1
	tactical_bomber3 = 1
	jet_tactical_bomber1 = 1
	jet_tactical_bomber2 = 1
	strategic_bomber1 = 1
	strategic_bomber2 = 1
	strategic_bomber3 = 1
	jet_strategic_bomber1 = 1
	suicide_craft = 1

	#armor
	gwtank = 1
	basic_light_tank = 1
	basic_light_td = 1
	basic_light_art = 1
	basic_light_spaa = 1
	improved_light_tank = 1
	improved_light_td = 1
	improved_light_art = 1
	improved_light_spaa = 1
	advanced_light_tank = 1
	advanced_light_td = 1
	advanced_light_art = 1
	advanced_light_spaa = 1
	basic_medium_tank = 1
	basic_medium_td = 1
	basic_medium_art = 1
	basic_medium_spaa = 1
	improved_medium_tank = 1
	improved_medium_td = 1
	improved_medium_art = 1
	improved_medium_spaa = 1
	advanced_medium_tank = 1
	advanced_medium_td = 1
	advanced_medium_art = 1
	advanced_medium_spaa = 1
	main_battle_tank = 1
	modern_td = 1
	modern_art = 1
	modern_spaa = 1
	basic_heavy_tank = 1
	basic_heavy_td = 1
	basic_heavy_art = 1
	basic_heavy_spaa = 1
	improved_heavy_tank = 1
	improved_heavy_td = 1
	improved_heavy_art = 1
	improved_heavy_spaa = 1
	advanced_heavy_tank = 1
	advanced_heavy_td = 1
	advanced_heavy_art = 1
	advanced_heavy_spaa = 1
	super_heavy_tank = 1
	super_heavy_td = 1
	super_heavy_art = 1
	super_heavy_spaa = 1

	#artillery
	gw_artillery = 1
	interwar_artillery = 1
	artillery1 = 1
	artillery2 = 1
	artillery3 = 1
	artillery4 = 1
	artillery5 = 1
	rocket_artillery = 1
	rocket_artillery2 = 1
	rocket_artillery3 = 1
	rocket_artillery4 = 1
	interwar_antiair = 1
	antiair1 = 1
	antiair2 = 1
	antiair3 = 1
	antiair4 = 1
	antiair5 = 1
	interwar_antitank = 1
	antitank1 = 1
	antitank2 = 1
	antitank3 = 1
	antitank4 = 1
	antitank5 = 1


	#ELCTRONIC
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	improved_decimetric_radar = 1
	centimetric_radar = 1
	improved_centimetric_radar = 1
	advanced_centimetric_radar = 1
	mechanical_computing = 1
	computing_machine = 1
	improved_computing_machine = 1
	advanced_computing_machine = 1
	basic_encryption = 1
	improved_encryption = 1
	advanced_encryption = 1
	basic_decryption = 1
	improved_decryption = 1
	advanced_decryption = 1
	experimental_rockets = 1
	rocket_engines = 1
	improved_rocket_engines = 1
	advanced_rocket_engines = 1
	jet_engines = 1
	atomic_research = 1
	nuclear_reactor = 1
	nukes = 1

	#industry
	basic_machine_tools = 1
	improved_machine_tools = 1
	advanced_machine_tools = 1
	assembly_line_production = 1
	flexible_line = 1
	streamlined_line = 1
	concentrated_industry = 1
	concentrated_industry2 = 1
	concentrated_industry3 = 1
	concentrated_industry4 = 1
	concentrated_industry5 = 1
	dispersed_industry = 1
	dispersed_industry2 = 1
	dispersed_industry3 = 1
	dispersed_industry4 = 1
	dispersed_industry5 = 1
	synth_oil_experiments = 1
	oil_plant = 1
	improved_oil_plant = 1
	advanced_oil_plant = 1
	construction1 = 1
	excavation1 = 1
	construction2 = 1
	excavation2 = 1
	construction3 = 1
	excavation3 = 1
	construction4 = 1
	excavation4 = 1
	construction5 = 1
	excavation5 = 1

	#land_doctrine
	mobile_warfare = 1
	delay = 1
	elastic_defence = 1
	mobile_infantry = 1
	mass_motorization = 1
	mechanised_offensive = 1
	armored_spearhead = 1
	schwerpunk = 1
	blitzkrieg = 1
	kampfgruppe = 1
	firebrigades = 1
	backhand_blow = 1
	modern_blitzkrieg = 1
	volkssturm = 1
	nd_conscription = 1
	werwolf_guerillas = 1
	superior_firepower = 1
	sup_delay = 1
	mobile_defence = 1
	intergrated_support = 1
	regimental_combat_teams = 1
	dispersed_support = 1
	overwhelming_firepower = 1
	sup_mechanized_offensive = 1
	concentrated_fire_plans = 1
	combined_arms = 1
	tactical_control = 1
	air_land_battle = 1
	centralized_fire_control = 1
	forward_observers = 1
	advanced_firebases = 1
	shock_and_awe = 1
	trench_warfare = 1
	grand_battle_plan = 1
	prepared_defense = 1
	grand_assault = 1
	grand_mechanized_offensive = 1
	assault_concentration = 1
	branch_interoperation = 1
	assault_breakthrough = 1
	central_planning = 1
	c3i_theory = 1
	infantry_offensive = 1
	armored_operations = 1
	infiltration_assault = 1
	night_assault_tactics = 1
	attritional_containment = 1
	infiltration_in_depth = 1
	mass_assault = 1
	pocket_defence = 1
	defence_in_depth = 1
	large_front_operations = 1
	deep_operations = 1
	operational_concentration = 1
	vast_offensives = 1
	breakthrough_priority = 1
	mechanized_wave = 1
	continuous_offensive = 1
	peoples_army = 1
	human_infantry_offensive = 1
	large_front_offensive = 1
	human_wave_offensive = 1
	guerilla_warfare = 1

	#naval
	early_destroyer = 1
	basic_destroyer = 1
	improved_destroyer = 1
	advanced_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	improved_light_cruiser = 1
	advanced_light_cruiser = 1
	early_heavy_cruiser = 1
	basic_heavy_cruiser = 1
	improved_heavy_cruiser = 1
	advanced_heavy_cruiser = 1
	early_battlecruiser = 1
	basic_battlecruiser = 1
	early_battleship = 1
	basic_battleship = 1
	improved_battleship = 1
	advanced_battleship = 1
	heavy_battleship = 1
	heavy_battleship2 = 1
	transport = 1
	landing_craft = 1
	tank_landing_craft = 1
	early_carrier = 1
	basic_carrier = 1
	improved_carrier = 1
	advanced_carrier = 1
	early_submarine = 1
	basic_submarine = 1
	improved_submarine = 1
	advanced_submarine = 1

	#naval_doctrine
	fleet_in_being = 1
	battlefleet_concentration = 1
	subsidiary_carrier_role = 1
	hunter_killer_groups = 1
	floating_fortress = 1
	floating_airfield = 1
	grand_battlefleet = 1
	convoy_sailing = 1
	convoy_escorts = 1
	escort_carriers = 1
	integrated_convoy_defence = 1
	submarine_operations = 1
	undersea_blockade = 1
	convoy_interdiction = 1
	submarine_offensive = 1
	trade_interdiction = 1
	convoy_interdiction_ti = 1
	unrestricted_submarine_warfare = 1
	wolfpacks = 1
	advanced_submarine_warfare = 1
	combined_operations_raiding = 1
	raider_patrols = 1
	capital_ship_raiders = 1
	battlefleet_concentration_ti = 1
	floating_fortress_ti = 1
	floating_airfield_ti = 1
	carrier_operations = 1
	convoy_sailing_ti = 1
	subsidiary_carrier_role_ti = 1
	naval_air_operations = 1
	base_strike = 1
	carrier_primacy = 1
	carrier_task_forces = 1
	floating_airfield_bs = 1
	massed_strikes = 1
	floating_fortress_bs = 1
	carrier_battlegroups = 1
	submarine_operations_bs = 1
	undersea_blockade_bs = 1
	convoy_interdiction_bs = 1
	submarine_offensive_bs = 1
	convoy_escorts_bs = 1
	escort_patrols = 1
	convoy_sailing_bs = 1
	integrated_convoy_defence_bs = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1
}

1939.1.1 = {

	add_political_power = 1198
	oob = "PRC_1939"

	#generic focuses
	complete_national_focus = army_effort
	complete_national_focus = equipment_effort
	complete_national_focus = motorization_effort
	complete_national_focus = aviation_effort
	complete_national_focus = naval_effort
	complete_national_focus = flexible_navy
	complete_national_focus = industrial_effort
	complete_national_focus = construction_effort
	complete_national_focus = production_effort

	# Chinese Popular Front effects
	add_to_war = {
		targeted_alliance = CHI
		enemy = JAP
	}
	set_country_flag = PRC_joined_CHI_against_JAP
	remove_opinion_modifier = { target = CHI modifier = hostile_status }
	add_state_claim = 612
	add_state_claim = 611
	add_state_claim = 714
	add_state_claim = 717
	add_state_claim = 328
	add_state_claim = 716
	add_state_claim = 715
	add_state_claim = 610
	add_state_claim = 609
	add_state_claim = 597
	add_state_claim = 614
	add_state_claim = 525
	add_state_claim = 608
	add_state_claim = 615
	add_state_claim = 527

	add_ideas = {
		#laws
		tot_economic_mobilisation
		service_by_requirement
		closed_economy
	}
	
	set_technology = {
	#infantry
	infantry_weapons = 1
	infantry_weapons1 = 1
	infantry_weapons2 = 1
	improved_infantry_weapons = 1
	improved_infantry_weapons_2 = 1
	infantry_at2 = 1
	infantry_at = 1
	advanced_infantry_weapons = 1
	advanced_infantry_weapons2 = 1
	paratroopers = 1
	paratroopers2 = 1
	paratroopers3 = 1
	marines = 1
	marines2 = 1
	marines3 = 1
	tech_mountaineers = 1
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
	night_vision = 1
	night_vision2 = 1
	support_weapons = 1
	support_weapons2 = 1
	support_weapons3 = 1
	support_weapons4 = 1
	motorised_infantry = 1
	motorized_rocket_unit = 1
	mechanised_infantry = 1
	mechanised_infantry2 = 1
	mechanised_infantry3 = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1

	#air_doctrine
	air_superiority = 1
	infrastructure_destruction = 1
	home_defence = 1
	naval_strike_tactics = 1
	fighter_sweeps = 1
	dogfighting_experience = 1
	multialtitude_flying = 1
	logistical_bombing = 1
	night_bombing = 1
	day_bombing = 1
	massed_bomber_formations = 1
	air_offense = 1
	flying_fortress = 1
	offensive_formations = 1
	mass_destruction = 1
	formation_flying = 1
	dive_bombing = 1
	direct_ground_support = 1
	formation_fighting = 1
	fighter_ace_initiative = 1
	hunt_and_destroy = 1
	combat_unit_destruction = 1
	battlefield_support = 1
	keypoint_bombing = 1
	ground_support_integration = 1
	naval_strike_torpedo_tactics = 1
	strategic_destruction = 1
	forward_interception = 1
	force_rotation = 1
	fighter_baiting = 1
	low_echelon_support = 1
	dispersed_fighting = 1
	operational_destruction = 1
	fighter_veteran_initiative = 1
	naval_strike_torpedo_tactics_oi = 1
	cas_veteran_initiative = 1
	carousel_bombing = 1
	infiltration_bombing = 1
	air_skirmish = 1
	high_level_bombing = 1

	#air_techs
	early_fighter = 1
	cv_early_fighter = 1
	fighter1 = 1
	cv_fighter1 = 1
	fighter2 = 1
	cv_fighter2 = 1
	fighter3 = 1
	cv_fighter3 = 1
	jet_fighter1 = 1
	jet_fighter2 = 1
	CAS1 = 1
	cv_CAS1 = 1
	CAS2 = 1
	cv_CAS2 = 1
	CAS3 = 1
	cv_CAS3 = 1
	naval_bomber1 = 1
	cv_naval_bomber1 = 1
	naval_bomber2 = 1
	cv_naval_bomber2 = 1
	naval_bomber3 = 1
	cv_naval_bomber3 = 1
	early_bomber = 1
	heavy_fighter1 = 1
	heavy_fighter2 = 1
	heavy_fighter3 = 1
	tactical_bomber1 = 1
	tactical_bomber2 = 1
	tactical_bomber3 = 1
	jet_tactical_bomber1 = 1
	jet_tactical_bomber2 = 1
	strategic_bomber1 = 1
	strategic_bomber2 = 1
	strategic_bomber3 = 1
	jet_strategic_bomber1 = 1
	suicide_craft = 1

	#armor
	gwtank = 1
	basic_light_tank = 1
	basic_light_td = 1
	basic_light_art = 1
	basic_light_spaa = 1
	improved_light_tank = 1
	improved_light_td = 1
	improved_light_art = 1
	improved_light_spaa = 1
	advanced_light_tank = 1
	advanced_light_td = 1
	advanced_light_art = 1
	advanced_light_spaa = 1
	basic_medium_tank = 1
	basic_medium_td = 1
	basic_medium_art = 1
	basic_medium_spaa = 1
	improved_medium_tank = 1
	improved_medium_td = 1
	improved_medium_art = 1
	improved_medium_spaa = 1
	advanced_medium_tank = 1
	advanced_medium_td = 1
	advanced_medium_art = 1
	advanced_medium_spaa = 1
	main_battle_tank = 1
	modern_td = 1
	modern_art = 1
	modern_spaa = 1
	basic_heavy_tank = 1
	basic_heavy_td = 1
	basic_heavy_art = 1
	basic_heavy_spaa = 1
	improved_heavy_tank = 1
	improved_heavy_td = 1
	improved_heavy_art = 1
	improved_heavy_spaa = 1
	advanced_heavy_tank = 1
	advanced_heavy_td = 1
	advanced_heavy_art = 1
	advanced_heavy_spaa = 1
	super_heavy_tank = 1
	super_heavy_td = 1
	super_heavy_art = 1
	super_heavy_spaa = 1

	#artillery
	gw_artillery = 1
	interwar_artillery = 1
	artillery1 = 1
	artillery2 = 1
	artillery3 = 1
	artillery4 = 1
	artillery5 = 1
	rocket_artillery = 1
	rocket_artillery2 = 1
	rocket_artillery3 = 1
	rocket_artillery4 = 1
	interwar_antiair = 1
	antiair1 = 1
	antiair2 = 1
	antiair3 = 1
	antiair4 = 1
	antiair5 = 1
	interwar_antitank = 1
	antitank1 = 1
	antitank2 = 1
	antitank3 = 1
	antitank4 = 1
	antitank5 = 1


	#ELCTRONIC
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	improved_decimetric_radar = 1
	centimetric_radar = 1
	improved_centimetric_radar = 1
	advanced_centimetric_radar = 1
	mechanical_computing = 1
	computing_machine = 1
	improved_computing_machine = 1
	advanced_computing_machine = 1
	basic_encryption = 1
	improved_encryption = 1
	advanced_encryption = 1
	basic_decryption = 1
	improved_decryption = 1
	advanced_decryption = 1
	experimental_rockets = 1
	rocket_engines = 1
	improved_rocket_engines = 1
	advanced_rocket_engines = 1
	jet_engines = 1
	atomic_research = 1
	nuclear_reactor = 1
	nukes = 1

	#industry
	basic_machine_tools = 1
	improved_machine_tools = 1
	advanced_machine_tools = 1
	assembly_line_production = 1
	flexible_line = 1
	streamlined_line = 1
	concentrated_industry = 1
	concentrated_industry2 = 1
	concentrated_industry3 = 1
	concentrated_industry4 = 1
	concentrated_industry5 = 1
	dispersed_industry = 1
	dispersed_industry2 = 1
	dispersed_industry3 = 1
	dispersed_industry4 = 1
	dispersed_industry5 = 1
	synth_oil_experiments = 1
	oil_plant = 1
	improved_oil_plant = 1
	advanced_oil_plant = 1
	construction1 = 1
	excavation1 = 1
	construction2 = 1
	excavation2 = 1
	construction3 = 1
	excavation3 = 1
	construction4 = 1
	excavation4 = 1
	construction5 = 1
	excavation5 = 1

	#land_doctrine
	mobile_warfare = 1
	delay = 1
	elastic_defence = 1
	mobile_infantry = 1
	mass_motorization = 1
	mechanised_offensive = 1
	armored_spearhead = 1
	schwerpunk = 1
	blitzkrieg = 1
	kampfgruppe = 1
	firebrigades = 1
	backhand_blow = 1
	modern_blitzkrieg = 1
	volkssturm = 1
	nd_conscription = 1
	werwolf_guerillas = 1
	superior_firepower = 1
	sup_delay = 1
	mobile_defence = 1
	intergrated_support = 1
	regimental_combat_teams = 1
	dispersed_support = 1
	overwhelming_firepower = 1
	sup_mechanized_offensive = 1
	concentrated_fire_plans = 1
	combined_arms = 1
	tactical_control = 1
	air_land_battle = 1
	centralized_fire_control = 1
	forward_observers = 1
	advanced_firebases = 1
	shock_and_awe = 1
	trench_warfare = 1
	grand_battle_plan = 1
	prepared_defense = 1
	grand_assault = 1
	grand_mechanized_offensive = 1
	assault_concentration = 1
	branch_interoperation = 1
	assault_breakthrough = 1
	central_planning = 1
	c3i_theory = 1
	infantry_offensive = 1
	armored_operations = 1
	infiltration_assault = 1
	night_assault_tactics = 1
	attritional_containment = 1
	infiltration_in_depth = 1
	mass_assault = 1
	pocket_defence = 1
	defence_in_depth = 1
	large_front_operations = 1
	deep_operations = 1
	operational_concentration = 1
	vast_offensives = 1
	breakthrough_priority = 1
	mechanized_wave = 1
	continuous_offensive = 1
	peoples_army = 1
	human_infantry_offensive = 1
	large_front_offensive = 1
	human_wave_offensive = 1
	guerilla_warfare = 1

	#naval
	early_destroyer = 1
	basic_destroyer = 1
	improved_destroyer = 1
	advanced_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	improved_light_cruiser = 1
	advanced_light_cruiser = 1
	early_heavy_cruiser = 1
	basic_heavy_cruiser = 1
	improved_heavy_cruiser = 1
	advanced_heavy_cruiser = 1
	early_battlecruiser = 1
	basic_battlecruiser = 1
	early_battleship = 1
	basic_battleship = 1
	improved_battleship = 1
	advanced_battleship = 1
	heavy_battleship = 1
	heavy_battleship2 = 1
	transport = 1
	landing_craft = 1
	tank_landing_craft = 1
	early_carrier = 1
	basic_carrier = 1
	improved_carrier = 1
	advanced_carrier = 1
	early_submarine = 1
	basic_submarine = 1
	improved_submarine = 1
	advanced_submarine = 1

	#naval_doctrine
	fleet_in_being = 1
	battlefleet_concentration = 1
	subsidiary_carrier_role = 1
	hunter_killer_groups = 1
	floating_fortress = 1
	floating_airfield = 1
	grand_battlefleet = 1
	convoy_sailing = 1
	convoy_escorts = 1
	escort_carriers = 1
	integrated_convoy_defence = 1
	submarine_operations = 1
	undersea_blockade = 1
	convoy_interdiction = 1
	submarine_offensive = 1
	trade_interdiction = 1
	convoy_interdiction_ti = 1
	unrestricted_submarine_warfare = 1
	wolfpacks = 1
	advanced_submarine_warfare = 1
	combined_operations_raiding = 1
	raider_patrols = 1
	capital_ship_raiders = 1
	battlefleet_concentration_ti = 1
	floating_fortress_ti = 1
	floating_airfield_ti = 1
	carrier_operations = 1
	convoy_sailing_ti = 1
	subsidiary_carrier_role_ti = 1
	naval_air_operations = 1
	base_strike = 1
	carrier_primacy = 1
	carrier_task_forces = 1
	floating_airfield_bs = 1
	massed_strikes = 1
	floating_fortress_bs = 1
	carrier_battlegroups = 1
	submarine_operations_bs = 1
	undersea_blockade_bs = 1
	convoy_interdiction_bs = 1
	submarine_offensive_bs = 1
	convoy_escorts_bs = 1
	escort_patrols = 1
	convoy_sailing_bs = 1
	integrated_convoy_defence_bs = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1
	}
}

set_politics = {

	parties = {
		democratic = { 
			popularity = 0
		}

		fascism = {
			popularity = 0
		}
		
		communism = {
			popularity = 100
			#banned = no #default is no
		}
	}
	
	ruling_party = communism
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = no
}

1939.1.1 = {
	set_politics = {

		parties = {
			democratic = { 
				popularity = 0
			}

			fascism = {
				popularity = 0
			}
			
			communism = {
				popularity = 100
				#banned = no #default is no
			}
		}
		
		ruling_party = communism
		last_election = "1936.1.1"
		election_frequency = 48
		elections_allowed = no
	}
}

add_ideas = {
	closed_economy
	service_by_requirement
	tot_economic_mobilisation
}

add_opinion_modifier = { target = CHI modifier = hostile_status }

create_country_leader = {
	name = "毛泽东"
	desc = "POLITICS_MAO_ZEDONG_DESC"
	picture = "gfx/leaders/CHI/Portrait_China_Mao_ZeDong.dds"
	expire = "1976.9.9"
	ideology = marxism
	traits = {
		cornered_fox
	}
}

create_field_marshal = {
	name = "朱德"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Zhu_De.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "彭德怀"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Peng_DH.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "林彪"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Lin_Biao.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "刘伯承"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Liu_BC.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "贺龙"
	portrait_path = "gfx/leaders/PRA/Portrait_China_He_Long.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "陈毅"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Chen_Yi.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "罗荣桓"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Luo_RH.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "徐向前"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Xu_XQ.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "聂荣臻"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Nie_RZ.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_field_marshal = {
	name = "叶剑英"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Ye_JY.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "粟裕"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Su_Yu.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "黄克诚"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Huang_KC.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "谭政"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Tan_Zheng.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "肖劲光"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Xiao_JG.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "王树声"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Wang_SS.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "陈赓"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Chen_Geng.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "罗瑞卿"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Luo_RQ.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "许光达"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Xu_GD.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "徐海东"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Xu_HD.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}

create_corps_commander = {
	name = "张云逸"
	portrait_path = "gfx/leaders/PRA/Portrait_China_Zhang_YY.dds"
	traits = { defensive_doctrine panzer_leader fortress_buster commando winter_specialist offensive_doctrine trait_engineer logistics_wizard trickster }
	skill = 5
}